Not all graphics settings are equal. Some barely affect how a game looks but demand a huge chunk of your GPU's power, while others transform the visuals for almost no performance cost. Knowing the difference is the fastest way to get playable frame rates on an older laptop or budget desktop without gutting the whole game visually.

Key takeaway: Shadows, ambient occlusion, volumetric effects, and motion blur tend to cost the most FPS for the least visual payoff — turn these down or off first before touching texture quality or resolution.

The worst offenders

Shadow quality and shadow resolution are consistently among the most expensive settings in any modern game, because the GPU has to render the scene multiple times from the light's perspective to work out what's in shadow. Dropping shadows from Ultra to Medium or Low often recovers a significant chunk of frame rate while only being noticeable if you stop and stare closely at shadow edges.

Ambient occlusion (often labelled SSAO, HBAO, or just "AO") simulates subtle contact shadows where objects meet, like the corner of a room or under furniture. It's a nice touch but rarely something players notice during actual gameplay, and it can be a surprisingly heavy setting on older GPUs.

Volumetric fog, volumetric clouds, and volumetric lighting (light shafts, "god rays") simulate light scattering through particles in the air. They look great in screenshots but are some of the most GPU-intensive effects in modern engines, often costing far more performance than their visual impact justifies during fast-moving gameplay.

Motion blur doesn't cost much GPU performance, but it's worth disabling anyway — it makes fast frame rate drops less visible (masking stutter) while adding little except a slightly nauseating smear effect for many players.

Settings-impact cheat sheet

Which settings to change first for the best FPS-to-visual-loss ratio
SettingFPS costVisual payoffRecommendation
Shadow qualityHighLow-mediumTurn down to Medium/Low first
Ambient occlusionMedium-highLowTurn off or set to lowest
Volumetric fog/lightingVery highMediumTurn off or Low on weak GPUs
Motion blurLowLowTurn off regardless of hardware
Texture qualityLow (if VRAM allows)HighKeep as high as your VRAM allows
Anti-aliasingMediumMedium-highReduce one step before removing entirely

A sensible order to work through

  1. Turn off motion blur, chromatic aberration, and film grain first — zero downside, small FPS gain.
  2. Lower shadow quality one or two notches and check the FPS improvement.
  3. Turn ambient occlusion down or off.
  4. Reduce or disable volumetric fog, clouds, and god rays if the game allows it separately from general effects quality.
  5. Only then consider lowering texture quality, and only if you're short on VRAM (check for stuttering or texture pop-in, a sign you've run out).
  6. Use an upscaler like FSR or NIS for further gains rather than dropping resolution directly.

Tip: Keep texture quality as high as your GPU's VRAM comfortably allows — it's one of the cheapest settings for performance if you have enough video memory, and dropping it too far causes noticeably blurry surfaces up close.

Before you start: Changing settings one at a time and checking your FPS counter after each is far more useful than jumping straight to the lowest preset, since it tells you exactly which settings were actually holding your frame rate back.

Frequently asked questions

Should I always use the Low preset on an old laptop?
Not necessarily. Low presets often reduce texture quality unnecessarily. It's usually better to start from Medium and selectively lower the expensive settings covered above.
Why does turning off shadows help so much?
Shadow rendering requires the GPU to effectively render the scene again from the light source's point of view, which is computationally expensive, especially with multiple light sources.
Does lowering these settings hurt image quality a lot?
Generally no — ambient occlusion, volumetric effects, and motion blur are subtle enhancements that most players stop noticing within a few minutes of turning them off.